From Tabula to Backgammon
Backgammon-type games have been played for centuries in all parts of the world and certainly from the Roman era. We know for sure that the game was played at the very end of the Roman Empire because an epigram of Byzantine emperor Zeno of the 5th century describes a Tabula game in which Zeno in one turn goes from a strong position to a very weak one, and the rules of it have been established by historians to a good degree.
The rules of Tabula bear more than a similarity to Backgammon - it was essentially the same. Here's a comparison of the two games:
- The board was the same with 12 points on on each side
- 15 pieces each
- Cubical 6 sided dice
- The object of the game, to be the first to bear off all pieces was also the same
- Taking a piece by itself
- Taken pieces re-entering from the bar in the middle
- Bearing off all the same.
The only differences were:
- 3 dice instead of 2
- Pieces started off the board - although some modern forms of backgammon do this anyway
- No doubling cube - an American invention in the 1920s
Ancestry of Backgammon prior to the Roman Era
There is a possible ancestor of Tabula that would take the lineage back to before the birth of Christ. That comes in the form of a game called 'Alea' of which a few historical mentions still survive. But, to current knowledge, the rules of Alea were never recorded and the word 'Alea' just translates as 'Die' (as in a singular dice) which doesn't give much away. Both Duodecim Scripta, Alea and others were also referred to as 'Tabula' meaning 'Tables', which really was a generic game for 'boardgame' and in early mediaeval times was usually used to mean the currently most popular boardgame at the time, Ducodecim Scriptorum/Alea/Backgammon, in the same way that the generic term 'football' normally means 'soccer' in England today but something more like rugby in the 19th century and a village-on-village scrum fight in the 15th century...
The Romans left a great deal of evidence of a game they called Ludus Duodecim Scriptorum or Duodecim Scripta, the game of the twelve lines. This enigmatic board game was extremely popular judging from the number of boards found in Roman ruins and buildings. A clue to the rules comes from a text from Ovid (1 BC - 8 AD): "There is a sort of game confined by subtle method into as many lines as the slippery year has months: a small board has three counters on either side, whereon to join your pieces together is to conquer". From this we can deduce that the board has 12 lines, each player has 3 dice and combining your pieces gives a big advantage. Despite many speculations and conjectures from academics and games historians over the years, no more rules are known than this. It isn't really even possible to say for sure that it is a race game and not, say, some kind of war game. Many games historians have had a go at the rules including HJR Murray, Roland Austin, Robbie Bell and more recently Irving Finkel and Ulrich Staedler but a paper on the game by Ulrich summed up the situation well when he said "We cannot say anything concerning the rules of Duodecim Scripta...except that they seem to have been similar to Alea".
The earliest confirmed date for Duodecim Scripta is 2nd century BC from Publius Mucius Scaevola which mentions a formidable XII scripta ("game of 12 points") player in ancient sources (Quintilianus, Institutio oratoria, XI, chap.2, 38). The latest date is difficult to pin down but it may have evolved into Alea during the 3rd/4th century.
It has been popular for historians to fathom a link between Egyptian Senet and Duodecim Scripta and then from Duodecim Scripta to Tabula / Backgammon. For Senet, the argument is that both boards have a topological set of 3 x 12 points and were played with 3 x 6 sided dice but given that hardly anything else is known of the rules of Duodecim Scriptorum, it's a pretty speculative assertion. There is also a gap of several centuries between the latest record of Senet and the earliest evidence for Duodecim Scripta. Similarly, Duodecim Scripta has 2 tables of 3 sets of 6 playing areas separated by a gap while Tabula has 2 tables of 2 sets of 6 points separated by a gap (the bar) so the theory goes that the game just lost one of the rows to become Tabula. But that's quite a leap of faith with nothing else to go on and archaeologists need to find more evidence before a convincing theory can be published.
The rules of Senet are understood much better, although details probably changed over time, so it is possible to compare those with the rules for Tabula. Based on facts with reasonable certainty, a comparison of similarities with Backgammon can be made showing that the games were markedly different:
- Both are a race game played with Dice
- Both pieces move to a final set of squares and are then borne off (a not uncommon feature also found in Pachisi, Ludo, the Game of 20 Squares and several other race games)
- It is thought that in Senet, pieces were not taken; they were likely swapped
- 2 or more pieces on the same point are safe in Backgammon. In Senet, 2 pieces are not allowed on the same square
- Backgammon does not have any special squares like the House of rebirth or the House of Happiness. These features are more in common with games like Snakes and Ladders, the Game of Goose, Pachisi or the ancient Egyptian game of Hounds and Jackals
- In Backgammon the players start at opposite ends of the track and pass each other whereas in Senet, they start at the same point and it's a race.
Nard / Tables
In Asia, the game of Nard appeared sometime prior to 800 AD, in South West Asia or in Persia depending upon which version of history one believes, and variants are played today throughout the continent. Chinese history gives that t'shu-p'u, the Chinese name for Nard was invented in Western India, arrived in China during the Wei dynasty (220 - 265 AD) and became popular from 479 to 1000AD. In Japan the game was called Sugoroko and was declared illegal during the reign of Empress Jito (690 - 697AD). Nard, in turn, seems to have been introduced into Europe via Italy or Spain following the Arab occupation of Sicily (902 AD).
The famous Book of Games by Alfonso X of Spain has a whole sub-book on the game of Tables, showing how boards and pieces were made and giving rules for around 14 different games that could be played on a Tables board.
The first mention of the game in English print was in The Codex Exoniensis published in 1025: "These two shall sit at Tables...". Tables was probably brought to England by men returning from the Crusades. Nard or Tables was played throughout Europe during the middle ages and became very popular in English Taverns, although Chess overtook it as the more popular game in the fifteenth century. By the end of the sixteenth century, Tables had, for some reason, become a generic term for any game played on a flat surface or table. Like many games played for money, it became unpopular with the authorities in England and, until the reign of Elizabeth I, laws prohibiting the playing of Tables in licensed establishments were in force.
In the early seventeenth century, however, following some modifications to the rules, the game underwent a revival and it swept across Europe again under a variety of different names which have mostly stayed the same until today:
|Israel and Arabic||Shesh Besh|
In England, the term 'Table' referred to what, today, we would call one half of a Backgammon board and 'Tables' refers either to the board consisting of 2 tables or the family of games that were played with such a board. Tables games documented by Francis Willughby in the 1660s included:
- Dublets - this used only one table or one half of the board
- Irish - I think similar to modern Backgammon but without double/treble games and a double simply counts as two of that score, not four
- Back Gammon - the game of Irish with doubles counting as four of that score and with the addition of the possibility of winning double/treble games
Image is of a board from the author's collection
It is a subject of debate as to whether the term Backgammon is derived from the Welsh 'back' (little) and 'gammon' (battle) or from the Saxon 'bac' (back) 'gamen' (game).
Backgammon underwent another revival before the first World War but waned during the middle of the twentieth century only to recover again in the 1970s to become the popular game it is today. It is still widely played in the Middle East as Tric-trac.There are a whole family of variants: Chouette (3 or 4 player version), Partnership backgammon, Sixey-Acey, Dutch Backgammon, Turkish Backgammon (Moultezim), Greek Backgammon (Plakato), Gioul (from the Middle East), Acey Deucey (US Forces version of Dutch Backgammon), European Acey Deucey, Russian Backgammon, Tabard Backgammon and Icelandic Backgammon (Kotra).
There are a whole family of variants: Chouette (3 or 4 player version), Partnership backgammon, Sixey-Acey, Dutch Backgammon, Turkish Backgammon (Moultezim), Greek Backgammon (Plakato), Gioul (from the Middle East), Acey Deucey (US Forces version of Dutch Backgammon), European Acey Deucey, Russian Backgammon, Tabard Backgammon and Icelandic Backgammon (Kotra).
Masters Traditional Games also supplies free game rules for traditional games.